Unigine::Math::mat4 Struct
Header: | #include <UnigineMathLibMat4.h> |
mat4 Class
Members
mat4 ( ) #
Default constructor. Produces an identity matrix.mat4 ( float v ) #
Constructor. Initializes the matrix using a given scalar value.Source code (UnigineScript)
mat4(2.0);
/* Creates a matrix
| 2.0 2.0 2.0 2.0 |
| 2.0 2.0 2.0 2.0 |
| 2.0 2.0 2.0 2.0 |
| 2.0 2.0 2.0 2.0 |
*/
Arguments
- float v - Scalar value.
mat4 ( const mat3& m ) #
Constructor. Initializes the matrix using a given mat3 source matrix (3x3). The matrix elements are filled using corresponding elements of the source matrix.Output
Resulting matrix:
| m00 m01 m02 0.0f |
M= | m10 m11 m12 0.0f |
| m20 m21 m22 0.0f |
| 0.0f 0.0f 0.0f 1.0f |
Arguments
- const mat3& m - Source matrix (3x3).
mat4 ( const mat4& m ) #
Constructor. Initializes the matrix by copying a given source matrix.Arguments
- const mat4& m - Source matrix.
explicit mat4 ( const dmat4& m ) #
Constructor. Initializes the matrix using a given dmat4 source matrix (3x4). The matrix elements are filled using corresponding elements of the source matrix.Arguments
- const dmat4& m - Source matrix (3x4).
mat4 ( const vec4& c0, const vec4& c1, const vec4& c2, const vec4& c3 ) #
Constructor. Initializes the matrix using given three vec4 vectors.Output
Resulting matrix:
| col0.x col1.x col2.x col3.x |
M= | col0.y col1.y col2.y col3.y |
| col0.z col1.z col2.z col3.z |
| col0.w col1.w col2.w col3.w |
Arguments
- const vec4& c0 - Source vector for the first column.
- const vec4& c1 - Source vector for the second column.
- const vec4& c2 - Source vector for the third column.
- const vec4& c3 - Source vector for the fourth column.
explicit mat4 ( const quat& q ) #
Constructor. Initializes the matrix using a given source quaternion.Output
For the quaternion (x, y, z, w) the corresponding rotation matrix M is defined as follows:
| 1 - 2y² - 2z² 2xy + 2wz 2xz - 2wy 0.0f |
M= | 2xy - 2wz 1 - 2x² - 2z² 2yz + 2wx 0.0f |
| 2xz + 2wy 2yz - 2wx 1 - 2x² - 2y² 0.0f |
| 0.0f 0.0f 0.0f 1.0f |
Arguments
- const quat& q - Source quaternion.
mat4 ( const mat3& m, const vec3& v ) #
Constructor. Initializes the matrix using a given source mat3 matrix (3x3) and a vec3 vector.Arguments
- const mat3& m - Source matrix (3x3).
- const vec3& v - Source vector.
mat4 ( const quat& q, const vec3& v ) #
Constructor. Initializes the matrix using a given quaternion and a vec3 vector.Arguments
- const quat& q - Source quaternion.
- const vec3& v - Source vector.
mat4 ( const mat2& m ) #
Constructor. Initializes the matrix using a given mat2 source matrix (2x2). The matrix elements are filled using corresponding elements of the source matrix.Output
Resulting matrix:
| m00 m01 0.0f 0.0f |
M= | m10 m11 0.0f 0.0f |
| 0.0f 0.0f 1.0f 0.0f |
| 0.0f 0.0f 0.0f 1.0f |
Arguments
- const mat2& m - Source matrix (2x2).
mat4 ( float m00_, float m10_, float m20_, float m30_, float m01_, float m11_, float m21_, float m31_, float m02_, float m12_, float m22_, float m32_, float m03_, float m13_, float m23_, float m33_ ) #
Constructor. Initializes the matrix using a given float values.Output
Resulting matrix:
| m00_ m01_ m02_ m03_ |
M= | m10_ m11_ m12_ m13_ |
| m20_ m21_ m22_ m23_ |
| m30_ m31_ m32_ m33_ |
Arguments
- float m00_ - m00_ element.
- float m10_ - m10_ element.
- float m20_ - m20_ element.
- float m30_ - m30_ element.
- float m01_ - m01_ element.
- float m11_ - m11_ element.
- float m21_ - m21_ element.
- float m31_ - m31_ element.
- float m02_ - m02_ element.
- float m12_ - m12_ element.
- float m22_ - m22_ element.
- float m32_ - m32_ element.
- float m03_ - m03_ element.
- float m13_ - m13_ element.
- float m23_ - m23_ element.
- float m33_ - m33_ element.
mat4 ( float m00_, float m10_, float m20_, float m30_, float m01_, float m11_, float m21_, float m31_, float m02_, float m12_, float m22_, float m32_, float m03_, float m13_, float m23_, float m33_, ConstexprTag ) #
Constructor. Initializes the matrix using a given constant float values.Output
Resulting matrix:
| m00_ m01_ m02_ m03_ |
M= | m10_ m11_ m12_ m13_ |
| m20_ m21_ m22_ m23_ |
| m30_ m31_ m32_ m33_ |
Arguments
- float m00_ - m00_ element.
- float m10_ - m10_ element.
- float m20_ - m20_ element.
- float m30_ - m30_ element.
- float m01_ - m01_ element.
- float m11_ - m11_ element.
- float m21_ - m21_ element.
- float m31_ - m31_ element.
- float m02_ - m02_ element.
- float m12_ - m12_ element.
- float m22_ - m22_ element.
- float m32_ - m32_ element.
- float m03_ - m03_ element.
- float m13_ - m13_ element.
- float m23_ - m23_ element.
- float m33_ - m33_ element.
- ConstexprTag - Auxiliary tag.
mat4 ( float v, ConstexprTag ) #
Constructor. Initializes the matrix using a given constant float value.Output
Resulting matrix:
| v v v v|
M= | v v v v|
| v v v v|
| v v v v|
Arguments
- float v - Value.
- ConstexprTag - Auxiliary tag.
mat4 ( const mat4x4_values& m ) #
Constructor. Initializes the matrix using the given source matrix values.Arguments
- const mat4x4_values& m - The source value storing matrix float values.
mat4 ( const mat4x4_values& m, int transposed ) #
Constructor. Initializes the matrix using the given source matrix values.Arguments
- const mat4x4_values& m - The source value storing matrix float values.
- int transposed - If set to 0 (by default), the matrix is specified in the column-major style; if set to 1, the matrix is transposed.
mat4 ( const dmat4x4_values& m ) #
Constructor. Initializes the matrix with float values using the given source matrix double values.Arguments
- const dmat4x4_values& m - The source value storing matrix double values.
mat4 ( const dmat4x4_values& m, int transpose ) #
Constructor. Initializes the matrix with float values using the given source matrix double values.Arguments
- const dmat4x4_values& m - The source value storing matrix double values.
- int transpose - If set to 0 (by default), the matrix is specified in the column-major style; if set to 1, the matrix is transposed.
void set ( const mat4x4_values& m, int transposed ) #
Sets the matrix using the argument float values.Arguments
- const mat4x4_values& m - The source value storing matrix float values.
- int transposed - If set to 0 (by default), the matrix is specified in the column-major style; if set to 1, the matrix is transposed.
void set ( const dmat4x4_values& m, int transpose ) #
Sets the matrix with float values using the argument with double values.Arguments
- const dmat4x4_values& m - The source value storing matrix double values.
- int transpose - If set to 0 (by default), the matrix is specified in the column-major style; if set to 1, the matrix is transposed.
void set ( const mat2& m ) #
Sets new matrix values using a given mat2 source matrix (2x2). The matrix elements are filled using corresponding elements of the source matrix.Output
Resulting matrix:
| m00 m01 0.0f 0.0f |
M= | m10 m11 0.0f 0.0f |
| 0.0f 0.0f 1.0f 0.0f |
| 0.0f 0.0f 0.0f 1.0f |
Arguments
- const mat2& m - Source matrix (2x2).
void set ( const mat3& m, const vec3& v ) #
Sets new matrix values using a given source mat3 matrix (3x3) and a vec3 vector.Arguments
- const mat3& m - Source matrix (3x3).
- const vec3& v - Source vector.
void set ( const quat& q, const vec3& v ) #
Sets new matrix values using a given quaternion and a vec3 vector.Arguments
- const quat& q - Source quaternion.
- const vec3& v - Source vector.
void set ( const mat3& m ) #
Sets new matrix values using a given mat3 source matrix (3x3). The matrix elements are filled using corresponding elements of the source matrix.Output
Resulting matrix:
| m00 m01 m02 0.0f |
M= | m10 m11 m12 0.0f |
| m20 m21 m22 0.0f |
| 0.0f 0.0f 0.0f 1.0f |
Arguments
- const mat3& m - Source matrix (3x3).
void set ( const quat& q ) #
Sets new matrix values using a given source quaternion.Arguments
- const quat& q - Source quaternion.
void set ( const mat4& m ) #
Sets the matrix equal to the specified source matrix.Arguments
- const mat4& m - Source matrix.
void set ( const dmat4& m ) #
Sets new matrix values using a given dmat4 source matrix (3x4). The matrix elements are filled using corresponding elements of the source matrix.Arguments
- const dmat4& m - Source matrix (3x4).
void set ( int row, int column, float v ) #
Sets a new value of the matrix element specified by row and column.Arguments
- int row - Row.
- int column - Column.
- float v - The value to be set.
float & get ( int row, int column ) #
Returns the reference to the matrix element specified by given row and column.Arguments
- int row - Row.
- int column - Column.
Return value
Matrix element reference.float get ( int row, int column ) const#
Returns the value of the matrix element specified by given row and column.Arguments
- int row - Row.
- int column - Column.
Return value
Matrix element value.void get ( mat4x4_values& m, int transpose ) const#
Returns the matrix values by filling the specified argument.Arguments
- mat4x4_values& m - The destination value to store matrix float values.
- int transpose - If set to 0 (by default), the matrix is specified in the column-major style; if set to 1, the matrix is transposed.
mat4x4_values & get ( ) #
Returns the value storing matrix float values.Return value
The value storing matrix float values.const mat4x4_values & get ( ) const#
Returns the constant value storing matrix float values.Return value
The constant value storing matrix float values.void setColumn ( int column, const vec4& v ) #
Sets the specified column of the matrix using a given vec4 vector as a source.Arguments
- int column - Column.
- const vec4& v - Source vector.
vec4 getColumn ( int column ) const#
Returns the specified matrix column.Arguments
- int column - Column.
Return value
The vec4 vector with column values.void setColumn3 ( int column, const vec3& v ) #
Sets the specified column of the matrix using a given three-component vec3 vector as a source, the last element of the column remains as is.Arguments
- int column - Column.
- const vec3& v - Three-component source vector.
vec3 getColumn3 ( int column ) const#
Returns the XYZ components of the specified matrix column.Arguments
- int column - Column.
Return value
The vec3 vector with the first three elements of the specified matrix column.void setDiagonal ( const vec4& v ) #
Sets the main diagonal of the matrix using a given vec4 vector as a source.Arguments
- const vec4& v - Source vector.
vec4 getDiagonal ( ) const#
Returns the main diagonal of the matrix.Return value
The vec4 vector with the element of the main diagonal.void setIdentity ( ) #
Sets the matrix equal to the identity matrix.void setRotate ( const vec3& axis, float angle ) #
Sets the rotation matrix for a given axis.Arguments
- const vec3& axis - Rotation axis.
- float angle - Rotation angle, in degrees.
quat getRotate ( ) const#
Returns the quaternion, representing the rotation part of the matrix.Return value
Matrix rotation part.void setRotateX ( float angle ) #
Sets X rotation matrix.Arguments
- float angle - Rotation angle, in degrees.
void setRotateY ( float angle ) #
Sets Y rotation matrix.Arguments
- float angle - Rotation angle, in degrees.
void setRotateZ ( float angle ) #
Set Z rotation matrix.Arguments
- float angle - Rotation angle, in degrees.
void setRow ( int row, const vec4& v ) #
Sets the specified row of the matrix using a given vec4 vector as a source.Arguments
- int row - Row.
- const vec4& v - Source vector.
vec4 getRow ( int row ) const#
Returns the specified matrix row.Arguments
- int row - Row.
Return value
The vec4 vector with row values.void setRow3 ( int row, const vec3& v ) #
Sets the specified row of the matrix using a given three-component vec3 vector as a source, the last element of the row remains as is.Arguments
- int row - Row.
- const vec3& v - Three-component source vector.
vec3 getRow3 ( int row ) const#
Returns the first three elements of the specified matrix row.Arguments
- int row - Row.
Return value
The vec3 vector with the first three elements of the specified matrix row.void setScale ( const vec3& v ) #
Fills the scaling matrix using a given vec3 source vector.Output
Scaling matrix:
| v.x 0.0f 0.0f 0.0f |
S= | 0.0f v.y 0.0f 0.0f |
| 0.0f 0.0f v.z 0.0f |
| 0.0f 0.0f 0.0f 1.0f |
Arguments
- const vec3& v - Source vector.
vec3 getScale ( ) const#
Returns the three-component vec3 vector, representing the scaling part of the matrix.Return value
Three-component vector with the scaling part of the matrix.void setTranslate ( const vec3& v ) #
Fills the translation matrix using a given vec3 source vector.Output
Translation matrix:
| 1.0f 0.0f 0.0f v.x |
T= | 0.0f 1.0f 0.0f v.y |
| 0.0f 0.0f 1.0f v.z |
| 0.0f 0.0f 0.0f 1.0f |
Arguments
- const vec3& v - Source vector.
vec3 getTranslate ( ) const#
Returns the three-component vec3 vector, representing the translation part of the matrix.Return value
Three-component vector with the translation part of the matrix.void setZero ( ) #
Sets all matrix elements equal to 0.const float * operator const float * ( ) const#
Performs type conversion to const float *.const void * operator const void * ( ) const#
Performs type conversion to const void *.float * operator float * ( ) #
Performs type conversion to float *.void * operator void * ( ) #
Performs type conversion to void *.mat4 & operator*= ( const mat4& m ) #
Performs matrix multiplication.Arguments
- const mat4& m - Matrix.
Return value
Resulting matrix.mat4 & operator*= ( float v ) #
Performs scalar multiplication.Arguments
- float v - Scalar value.
Return value
Resulting matrix.mat4 & operator+= ( const mat4& m ) #
Performs matrix addition.Arguments
- const mat4& m - Matrix.
Return value
Resulting matrix.mat4 operator- ( ) const#
Performs matrix negation.mat4 & operator-= ( const mat4& m ) #
Performs matrix subtraction.Arguments
- const mat4& m - Matrix.
Return value
Resulting matrix.mat4 & operator= ( const mat4& m ) #
Performs matrix assignment. Destination matrix = Source matrix.Arguments
- const mat4& m - Source matrix.
Return value
Result.float & operator[] ( int i ) #
Performs array access to the matrix item reference using given item index.Arguments
- int i - Matrix item index.
Return value
Matrix item reference.float operator[] ( int i ) const#
Performs array access to the matrix item using given item index.Arguments
- int i - Matrix item index.
Return value
Matrix item.vec3 getAxisX ( ) const#
Returns the normalized vector representing the X axis.Return value
Vector representing the X axis.vec3 getAxisY ( ) const#
Returns the normalized vector representing the Y axis.Return value
Vector representing the Y axis.vec3 getAxisZ ( ) const#
Returns the normalized vector representing the Z axis.Return value
Vector representing the Z axis.float trace ( ) const#
Returns the trace of the matrix.Return value
Trace of the matrix.float determinant ( ) const#
Returns the determinant of the matrix.Return value
Determinant of the matrix.float determinant3 ( ) const#
Returns the determinant of the smaller 3x3 matrix of the original matrix.Return value
Determinant of the smaller 3x3 matrix.The information on this page is valid for UNIGINE 2.19.1 SDK.
Last update:
2024-12-13
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