Sounds
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
ambient_static_00#
Static mono AmbientSource
SDK Path: <SDK_INSTALLATION>
ambient_static_01#
Static stereo AmbientSource
SDK Path: <SDK_INSTALLATION>
ambient_stream_00#
Streamed stereo AmbientSource
SDK Path: <SDK_INSTALLATION>
ambient_stream_01#
Streamed stereo AmbientSource
SDK Path: <SDK_INSTALLATION>
sound_reverb_00#
Single environment SoundReverb
SDK Path: <SDK_INSTALLATION>
sound_reverb_01#
Multiple environment SoundReverb
SDK Path: <SDK_INSTALLATION>
sound_static_00#
Static SoundSource
SDK Path: <SDK_INSTALLATION>
sound_static_01#
Static Cone SoundSource
SDK Path: <SDK_INSTALLATION>
sound_static_02#
1089 Static SoundSources
SDK Path: <SDK_INSTALLATION>
sound_static_03#
Playing sounds on collision using
SDK Path: <SDK_INSTALLATION>
sound_static_04#
SoundSource occlusion
SDK Path: <SDK_INSTALLATION>
sound_stream_00#
Using a
SDK Path: <SDK_INSTALLATION>
The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2025-07-10
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