This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口(API)参考
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::CPUShaderCallable Class

Header: #include <UnigineThread.h>

CPUShaderCallable is a template class that provides a simplified way to execute custom multithreaded logic using the CPUShader class.

Typically, to use a CPUShader, you need to inherit from the base CPUShader class and manually implement the process() method. However, CPUShaderCallable allows you to pass in the processing logic and optional cleanup logic directly as function objects without writing a custom class or managing inheritance.

It also supports an internal shared state that is accessible from all threads and can be cleaned up automatically after execution.

Template Parameters:

  • State - user-defined type that stores shared state between threads.
  • Process - function called per thread.
    Signature: void(int thread_num, int num_threads)
  • Destroy - optional function called once after all threads are finished.
    Signature: void(State state)

CPUShaderCallable Class

Members


CPUShaderCallable ( Process func_process_, Destroy func_destroy_ ) #

Creates a new shader task with execution and destruction logic.

Arguments

  • Process func_process_ - Function executed on each thread.
  • Destroy func_destroy_ - Function executed once after all threads are done.

void process ( int thread_num, int num_threads ) #

Overridden from CPUShader. Called once per thread during execution. Invokes the provided processing function.

Arguments

  • int thread_num - Index of the current thread.
  • int num_threads - Total number of threads assigned to this task.

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-07-10
Build: ()