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Unigine::WidgetTreeBox Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a box with a tree-like hierarchy. For example:

Source code (UnigineScript)
int init() {

Gui gui = engine.getGui();

WidgetTreeBox tree = new WidgetTreeBox(gui);

tree.addItem("1st item");  // Add items into the tree.
tree.addItem("2nd item");
tree.addItem("3rd item");
tree.addItem("4th item");

tree.addItemChild(0,1);   // Make a 2nd item a child of the 1st one.
tree.setItemFolded(0,1);  // Collapse children of the 1st child.

WidgetWindow window = new WidgetWindow(gui);  // Create a window.
gui.addChild(window,GUI_ALIGN_CENTER);

window.addChild(tree,GUI_ALIGN_CENTER); // Render a tree in the window.

return 1;
}

As a result, you will get:

WidgetTreeBox in a window

See Also#

WidgetTreeBox Class

Members

void setCurrentItem ( int item ) #

Sets a new item in focus (multi-selection mode).

Arguments

  • int item - The item ID.

int getCurrentItem() const#

Returns the current item in focus (multi-selection mode).

Return value

Current item ID.

const char * getCurrentItemData() const#

Returns the current data of the focused item (multi-selection mode). The data can be used as a text identifier of the item (instead of using the number of the item).

Return value

Current item data.

const char * getCurrentItemText() const#

Returns the current text of the focused item (multi-selection mode).

Return value

Current item text.

int getNumItems() const#

Returns the current number of visible items in the tree box. Items that are currently collapsed to a parent level are not returned.

Return value

Current number of items.

int getNumSelectedItems() const#

Returns the current number of selected items in the box (multi-selection mode).

Return value

Current number of selected items.

void setTexture ( const char * texture ) #

Sets a new file name of the image with mini-icons. the texture is a vertical strip of square icons.

Arguments

  • const char * texture - The path to the texture file.

const char * getTexture() const#

Returns the current file name of the image with mini-icons. the texture is a vertical strip of square icons.

Return value

Current path to the texture file.

void setEditable ( bool editable ) #

Sets a new value indicating if item hierarchy can be edited. The default is 0.

Arguments

  • bool editable - Set true to enable hierarchy can be edited; false - to disable it.

bool isEditable() const#

Returns the current value indicating if item hierarchy can be edited. The default is 0.

Return value

true if hierarchy can be edited; otherwise false.

void setSelectionColor ( const Math::vec4& color ) #

Sets a new color to be used to highlight the current selection for the widget.

Arguments

  • const Math::vec4& color - The four-component vector specifying the color in the RGBA format.

Math::vec4 getSelectionColor() const#

Returns the current color to be used to highlight the current selection for the widget.

Return value

Current four-component vector specifying the color in the RGBA format.

void setStyleTextureSelection ( const char * selection ) #

Sets a new skin used to highlight the current selection for the widget.

Arguments

  • const char * selection - The Path to a texture file.

const char * getStyleTextureSelection() const#

Returns the current skin used to highlight the current selection for the widget.

Return value

Current Path to a texture file.

int getItemUnderCursor() const#

Returns the current item ID in range from 0 to the total number of items, over which the cursor is currently hovering.

Return value

Current item ID.

void setNeedSortChildren ( bool children ) #

Sets a new value indicating if sorting of children is enabled. Sorting is performed with the default compare algorithm.

Arguments

  • bool children - Set true to enable sorting of children; false - to disable it.

bool isNeedSortChildren() const#

Returns the current value indicating if sorting of children is enabled. Sorting is performed with the default compare algorithm.

Return value

true if sorting of children is enabled; otherwise false.

static WidgetTreeBoxPtr create ( const Ptr<Gui> & gui ) #

Constructor. Creates an empty tree box and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new tree box will belong.

static WidgetTreeBoxPtr create ( ) #

Constructor. Creates an empty tree box and adds it to the Engine GUI.

int getItem ( int num ) const#

Returns the ID of a given item by its number. The IDs are unique, and the numbers simply point at the place in the list of all items.

Arguments

  • int num - Item ID in range from 0 to the total number of items.

Return value

Item ID.

int getItemChild ( int item, int num ) const#

Returns a child of a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • int num - Child number in the list of children in range from 0 to the total number.

Return value

Child item ID.

int isItemChild ( int item, int child ) const#

Checks if a given item is a child of another specified item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • int child - Child item ID.

Return value

1 if child is actually a child of the item; otherwise, 0.

void setItemColor ( int item, const Math::vec4 & color ) #

Sets a custom color for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • const Math::vec4 & color - Color to set.

Math::vec4 getItemColor ( int item ) const#

Returns a color set to a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

Return value

Color.

void setItemData ( int item, const char * str ) #

Sets a custom text data for the given item. The data can be used as a text identifier of the item (instead of using the item number).

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • const char * str - Text data to be set.

const char * getItemData ( int item ) const#

Returns the text data of the item with the specified ID. The data can be used as a text identifier of the item (instead of using the item number).

Arguments

  • int item - Item ID in range from 0 to the total number of items.

Return value

Item text data.

void setItemFolded ( int item, int folded ) #

Expands or collapses an hierarchy of a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • int folded - 1 to collapse the item hierarchy, 0 to expand it.

int isItemFolded ( int item ) const#

Returns a value indicating if a given item is collapsed.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

Return value

1 if the item is collapsed; otherwise, 0.

void setItemHidden ( int item, int hidden ) #

Sets a value indicating if a given item is hidden.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • int hidden - 1 to hide the item, 0 to show it.

int isItemHidden ( int item ) const#

Returns a value indicating if an item is hidden or not.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

Return value

1 if the item is hidden; otherwise, 0.

void setItemParent ( int item, int parent ) #

Sets a parent for a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • int parent - Parent item ID. -1 removes the current parent.

int getItemParent ( int item ) const#

Returns the parent of a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

Return value

Parent item ID.

void getItems ( Vector< int > & OUT_items ) const#

Returns all items in the tree box.

Arguments

  • Vector< int > & OUT_items - An array with item IDs.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void setItemSelectable ( int item, int selectable ) #

Sets a value indicating if a given item can be selected.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • int selectable - 1 to set the item as selectable, 0 to set it as unselectable.

int isItemSelectable ( int item ) const#

Returns a value indicating if a given item can be selected.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

Return value

1 if the item is selectable; otherwise, 0.

void setItemSelected ( int item, int selected ) #

Selects or deselects a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • int selected - 1 to select the item, 0 to deselect it.

int isItemSelected ( int item ) const#

Returns a value indicating if a given item is selected.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

Return value

1 if the item is selected; otherwise, 0.

void setItemText ( int item, const char * str ) #

Sets a text for a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • const char * str - Item text.

const char * getItemText ( int item ) const#

Returns the text of a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

Return value

Item text.

void setItemTexture ( int item, int texture ) #

Sets an icon for a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture).

int getItemTexture ( int item ) const#

Returns the icon of a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

Return value

Zero-based ID of the icon (i.e. number of the icon in the icon texture).

void setMultiSelection ( bool selection ) #

Enables or disables multiple selection of items.

Arguments

  • bool selection - true to enable multiple selection, false to disable it.

bool isMultiSelection ( ) const#

Returns a value indicating if multiple selection of items is enabled. The default is 0.

Return value

true if several items can be selected at once; otherwise, false.

int getNumItemChildren ( int item ) const#

Returns the number of child items of a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

Return value

Number of child items.

int getSelectedItem ( int num ) const#

Returns ID of a selected item (multi-selection mode).

Arguments

  • int num - Number of an item in the list of selected items.

Return value

ID of the selected item.

int addItem ( const char * str, int texture = -1 ) #

Adds a new item with a given text and and an icon.

Arguments

  • const char * str - Item text.
  • int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture). -1 means that an item has no icon.

Return value

ID of the added item.

void addItemChild ( int item, int child ) #

Adds a child to a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • int child - Child item ID.

void clear ( ) #

Removes all items from the tree box.

void clearSelection ( ) #

Clears list of selected items.

void removeItem ( int item ) #

Removes a given item from the tree box. Children items will be kept.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

void removeItemChild ( int item, int child ) #

Removes a child of a given item.

Arguments

  • int item - Item ID in range from 0 to the total number of items.
  • int child - Child item ID.

void showItem ( int item ) #

Scrolls a tree box so that a given item is visible.

Arguments

  • int item - Item ID in range from 0 to the total number of items.

int getItemUnderCursor ( ) const#

Returns the ID of the item, over which the cursor is currently hovering.

Return value

Item ID in range from 0 to the total number of items.

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-05-27
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