This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API Reference
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::RWMutexSpin Class

Header: #include <UnigineThread.h>

A spin-based reader-writer mutex implementation that allows multiple concurrent readers or exclusive access for a single writer. Internally uses atomic operations and BackoffSpinner class to manage access.

This class has the following aliases:

Alias Description
RWMutex Default alias for RWMutexSpin.

RWMutexSpin Class

Members


RWMutexSpin ( ) #

Default constructor. Initializes the internal lock state with no active readers or writers.

void lockRead ( ) #

Acquires a shared (read) lock. Multiple threads can acquire read access concurrently as long as no writer holds the lock.

bool tryLockRead ( ) #

Attempts to acquire a read lock without blocking. Fails if a writer currently holds the lock.

Return value

Returns true if the read lock was successfully acquired; false otherwise.

void unlockRead ( ) #

Releases a previously acquired read lock by decrementing the reader count.

void lockWrite ( ) #

Acquires an exclusive (write) lock. Blocks until no other thread holds a read or write lock.

bool tryLockWrite ( ) #

Attempts to acquire a write lock without blocking. Succeeds only if no readers or writers currently hold the lock.

Return value

Returns true if the write lock was successfully acquired; false otherwise.

void unlockWrite ( ) #

Releases a previously acquired write lock by resetting the writer flag.

void lock ( ) #

Alias for lockWrite(). Allows RWMutexSpin to be used in generic locking interfaces.

bool tryLock ( ) #

Alias for tryLockWrite(). Allows RWMutexSpin to be used in generic locking interfaces.

void unlock ( ) #

Alias for unlockWrite(). Allows RWMutexSpin to be used in generic locking interfaces.

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-07-10
Build: ()