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UNIGINE 基础课程
1. 简介
2. 虚拟世界管理
3. 3D模型准备
4. 材质
5. 摄像机和光照系统
6. 实现应用程序逻辑
7. 制作过场动画与动画序列
9. 物理系统
10. 优化基础
11. 项目2:第一人称射击游戏
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction

构建你的应用程序

项目构建流程

Before distributing your application to users, it needs to be properly built. To create an application executable do the following:在将应用程序分发给用户之前,需要正确构建它。要生成应用程序可执行文件,请执行以下操作:

  1. On the Projects tab of the SDK Browser switch Engine version for your project to Release: choose Other Actions → Configure, select Release in the Engine dropdown, and click Update Configuration at the bottom of the configuration window.在SDK浏览器的Projects(项目)选项卡中,将项目的引擎版本切换为Release:选择Other Actions → Configure(其他操作 → 配置),在引擎下拉菜单中选择Release,然后单击配置窗口底部的Update Configuration(更新配置)。

  2. Open your project in an IDE by clicking Open Code IDE on your project's card.在项目卡片上点击Open Code IDE(打开代码IDE),在集成开发环境中打开你的项目。

  3. The default configuration in Visual Studio is set to Debug, switch it to Release to build the final version to be distributed.Visual Studio 中的默认配置设置为 Debug,将其切换为 Release 以构建待分发的最终版本。

  4. Choose Build → Build Solution to compile your code and create an application executable.选择 Build → Build Solution(生成 → 生成解决方案)来编译代码并生成应用程序可执行文件。

  5. If the build is successful, you're ready to proceed with packing files and configuring the application launcher, in case you have any errors, check the Console for details and fix them.如果构建成功,你就可以继续打包文件并配置应用程序启动器;如果出现任何错误,请检查控制台以获取详细信息并修复它们。

So, the application is successfully built and we can start packing it!至此,应用程序已成功构建,我们可以开始打包了!

本页面上的信息适用于 UNIGINE 2.20 SDK.

最新更新: 2025-06-09
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