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UNIGINE 基础课程
1. 简介
2. 虚拟世界管理
3. 3D模型准备
4. 材质
5. 摄像机和光照系统
6. 实现应用程序逻辑
7. 制作过场动画与动画序列
8. 准备发布项目
9. 物理系统
10. 优化基础
11. 项目2:第一人称射击游戏
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game

Assembling the Final Build

Now that everything is ready, you can apply what you have learned in Section 8 of this course and build the project. Specify the required settings and ensure the final build includes all content, code, and necessary libraries. Ensure all unused assets are deleted. And don't forget to enable the VR modes!

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2024-01-18
Build: ()