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UNIGINE 基础课程
1. 简介
2. 虚拟世界管理
3. 3D模型准备
4. 材质
5. 摄像机和光照系统
6. 实现应用程序逻辑
7. 制作过场动画与动画序列
9. 物理系统
10. 优化基础
11. 项目2:第一人称射击游戏
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction

启动器配置

In addition to building the project, Build Tool allows you to automatically generate a Launcher for it. You may have already encountered launchers: before launching the game itself, an application with a picturesque splash screen opens, allowing you to set the necessary settings (VR mode, resolution, additional launch arguments, etc.). You can automatically generate a bat/sh script, or you can create a GUI-based launcher:除了构建项目外,Build工具还允许你自动生成项目启动器(Launcher)。你可能已经接触过这类启动器:在启动游戏本体前,会先打开一个带有精美启动画面的应用程序,允许你设置必要的参数(VR模式、分辨率、额外启动参数等)。你可以选择自动生成bat/sh脚本,也可以创建基于图形界面的((GUI-based))启动器:

To customize the launcher, select the GUI-Based type in the Launcher Default Settings group.要自定义启动器,请在Launcher Default Settings(启动器默认设置)组中选择GUI-Based(基于图形界面)类型。

本页面上的信息适用于 UNIGINE 2.20 SDK.

最新更新: 2025-06-09
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