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UNIGINE 基础课程
1. 简介
2. 虚拟世界管理
3. 3D模型准备
4. 材质
5. 摄像机和光照系统
6. 实现应用程序逻辑
7. 制作过场动画与动画序列
8. 准备发布项目
9. 物理系统
10. 优化基础
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction

Assembling the Final Build

Now that everything is ready, you can review the material covered in Section 8 of this course. Set the desired parameters, make sure that all the necessary content is included in the build, and remove any unnecessary content.

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2024-02-06
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