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C++
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UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
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Учебные материалы

Widgets

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

button_00#

Toggle button
SDK Path: <SDK_INSTALLATION>

canvas_00#

Colored lines and polygons drawn on WidgetCanvas
SDK Path: <SDK_INSTALLATION>

canvas_01#

Textured polygons drawn on WidgetCanvas
SDK Path: <SDK_INSTALLATION>

canvas_02#

Cube simulated by indexed 3D points that form line segments and polygons drawn on WidgetCanvas
SDK Path: <SDK_INSTALLATION>

canvas_03#

Textured mesh simulated by indexed 3D points that form line segments and polygons drawn on WidgetCanvas
SDK Path: <SDK_INSTALLATION>

color_00#

Gui color multiplier usage
SDK Path: <SDK_INSTALLATION>

flags_00#

Overlapped windows
SDK Path: <SDK_INSTALLATION>

flags_01#

Fixed overlapped windows
SDK Path: <SDK_INSTALLATION>

font_00#

Wrapped font
SDK Path: <SDK_INSTALLATION>

font_01#

WidgetLabel rich font
SDK Path: <SDK_INSTALLATION>

font_02#

WidgetLabel rich font with spacing
SDK Path: <SDK_INSTALLATION>

font_03#

WidgetLabel rich font in a table
SDK Path: <SDK_INSTALLATION>

font_04#

WidgetLabel ttf font with outline
SDK Path: <SDK_INSTALLATION>

font_05#

WidgetLabel texture-based font with outline
SDK Path: <SDK_INSTALLATION>

loading_screen_00#

Image-based loading screen
SDK Path: <SDK_INSTALLATION>

loading_screen_01#

Procedural image-based loading screen
SDK Path: <SDK_INSTALLATION>

loading_screen_02#

Image-based loading screen with copyrights
SDK Path: <SDK_INSTALLATION>

menubox_00#

WidgetMenuBox that appears when the right mouse button is clicked
SDK Path: <SDK_INSTALLATION>

menubox_01#

WidgetMenuBox that appears when a label is clicked with the right mouse button
SDK Path: <SDK_INSTALLATION>

menubox_02#

WidgetMenuBox with widgets used as menu items that appears when the right mouse button is clicked
SDK Path: <SDK_INSTALLATION>

render_00#

Widget to Image rendering
SDK Path: <SDK_INSTALLATION>

scroll_00#

ScrollBox usage
SDK Path: <SDK_INSTALLATION>

sprite_00#

WidgetSprite rotation
SDK Path: <SDK_INSTALLATION>

sprite_01#

WidgetSpriteShader that displays an image with custom post-process materials applied
SDK Path: <SDK_INSTALLATION>

sprite_02#

WidgetSprite callbacks
SDK Path: <SDK_INSTALLATION>

sprite_03#

Drag and drop instances of WidgetSprite
SDK Path: <SDK_INSTALLATION>

text_00#

WidgetEditText callbacks
SDK Path: <SDK_INSTALLATION>

tooltip_00#

Gui tooltips
SDK Path: <SDK_INSTALLATION>

transform_00#

UnigineEditor interface transformation when moving mouse
SDK Path: <SDK_INSTALLATION>

transform_01#

Predefined UnigineEditor interface transformation
SDK Path: <SDK_INSTALLATION>

ui_00#

User interfaces with User classes
SDK Path: <SDK_INSTALLATION>

ui_01#

User interfaces created with user classes. Sample also demonstrates usage of templates and anonymous functions
SDK Path: <SDK_INSTALLATION>

ui_02#

User interfaces created with User classes
SDK Path: <SDK_INSTALLATION>

video_00#

Virtual monitor created with WidgetSpriteVideo
SDK Path: <SDK_INSTALLATION>

video_01#

Virtual monitor created with WidgetSpriteVideo with AmbientSource
SDK Path: <SDK_INSTALLATION>

window_00#

Window transformation when moving mouse
SDK Path: <SDK_INSTALLATION>

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 10.07.2025
Build: ()